Technical Timeout: A technical timeout may be called for illegal equipment, a dangerous condition, or a broken disc.
Restarting play after a technical timeout:
The thrower restarts play at the appropriate spot with a check and the marker resumes any stall count as follows:
If the technical timeout was called during a stoppage of play, the count resumes at the appropriate count for the event that stopped play.
If the technical time-out was called during a stoppage of play, the count resumes at the appropriate count for the event that stopped play.