Technical Timeout: A technical timeout may be called for illegal equipment, a dangerous condition, or a broken disc.
Restarting play after a technical timeout:
The thrower restarts play at the appropriate spot with a check and the marker resumes any stall count as follows:
If the technical timeout was called during a stoppage of play, the count resumes at the appropriate count for the event that stopped play.
If the technical timeout stopped play, the count resumes at the stall count reached plus one, or at six if over five.