Rules Analysis
USAU 11th Edition Rules
6. Time-outs
6
.

Time-outs

6.D
D
.

Technical Time-out: A technical time-out may be called for illegal equipment, a dangerous condition, or a broken disc.

6.D.4
4
.

Restarting play after a technical time-out:

6.D.4.a
a
.

The thrower restarts play at the appropriate spot with a check and the marker resumes any stall count as follows:

6.D.4.a.2
2
.

If the technical time-out stopped play, the count resumes according to XIV.A.5. For this purpose, the team charged with the technical time-out is:

This rule was changed from the previous rulebook version
This rule was added from the previous rulebook version
This rule has updates in the next rulebook version
6.D.4.a.2.c

the defense for a dangerous condition not assignable to either team.

6.D.4.a.2.c
Children
6.D.4.a.2.c
Associates