Time-outs
Technical Time-out: A technical time-out may be called for illegal equipment, a dangerous condition, or a broken disc.
Restarting play after a technical time-out:
The thrower restarts play at the appropriate spot with a check and the marker resumes any stall count as follows:
If the technical time-out stopped play, the count resumes according to XIV.A.5. For this purpose, the team charged with the technical time-out is:
whichever team has the illegal equipment;
the offense in the case of a damaged disc; or
the defense for a dangerous condition not assignable to either team.
If the technical timeout stopped play, the count resumes at the stall count reached plus one, or at six if over five.