Rules Analysis
USAU 11th Edition Rules
6. Time-outs
6
.

Time-outs

This rule was changed from the previous rulebook version
This rule was added from the previous rulebook version
This rule has updates in the next rulebook version
6.D

Technical Time-out: A technical time-out may be called for illegal equipment, a dangerous condition, or a broken disc.

6.D
Children
1
.
6.D.1

Any player recognizing a condition that endangers other players may call a technical time-out during play. The thrower may call a technical time-out during play to replace a cracked, torn, deeply gouged, creased, or punctured disc; a warped, wet or dirty disc does not qualify. The time-out begins at the time of the call. If the disc is in the air or the act of throwing at the time of the call, the time-out begins when the play is completed.

2
.
6.D.2

Any player may briefly extend a stoppage of play to correct faulty equipment (e.g., to tie shoelaces or straighten a disc), but active play may not be stopped for this purpose. (Note: Play does not stop during a turnover even if the disc is out-of-bounds.)

3
.
6.D.3

A player unable to correct illegal equipment in a timely manner must be substituted in accordance with VII.A.2.

4
.
6.D.4

Restarting play after a technical time-out:

6.D
Associates
USAU 2020-21 Rules
7.D

Technical Timeout: A technical timeout may be called for illegal equipment, a dangerous condition, or a broken disc.