Technical Timeout: A technical timeout may be called for illegal equipment, a dangerous condition, or a broken disc.
Restarting play after a technical timeout:
The thrower restarts play at the appropriate spot with a check and the marker resumes any stall count as follows:
If the technical timeout stopped play, the count resumes at the stall count reached plus one, or at six if over five.
Technical Time-out: A technical time-out may be called for illegal equipment, a dangerous condition, or a broken disc.