If the time limits for the timeout are exceeded by one team this is called a "delay of game”. There is no warning, just the immediate penalty. and the player at the location the disc is to be put into play may self-check the disc into play without acknowledgment by the opposing team. In order to invoke this rule a player must give warnings of 20, 10, and 5 seconds.
If the time limits for the timeout are exceeded by one team this is called a "delay of game”. There is no warning, just the immediate penalty. and the player at the location the disc is to be put into play may self-check the disc into play without acknowledgment by the opposing team. In order to invoke this rule a player must give warnings of 20, 10, and 5 seconds.
If the time limits for the timeout are exceeded by one team this is called a "delay of game”. There is no warning, just the immediate penalty. and the player at the location the disc is to be put into play may self-check the disc into play without acknowledgment by the opposing team. In order to invoke this rule a player must give warnings of 20, 10, and 5 seconds.
Play restarts at the appropriate spot with a check and the marker resumes any stall count with the word stalling followed by the last number uttered before the injury time-out started plus one or 9 if over 8. If the thrower is substituted or if the marker is injured and substituted, a new marker may resume the stall count of the original marker when play is restarted.