Play restarts at the appropriate spot with a check and the marker resumes any stall count with the word stalling followed by the last number uttered before the injury timeout started plus one or 9 if over 8. The substitution of the thrower or marker does not alter the stall count.
Play restarts at the appropriate spot with a check and the marker resumes any stall count with the word stalling followed by the last number uttered before the injury time-out started plus one or 9 if over 8. If the thrower is substituted or if the marker is injured and substituted, a new marker may resume the stall count of the original marker when play is restarted.