After a turnover, and after the pull, an offensive player must move at walking pace or faster to directly retrieve the disc and establish a pivot point.
What:
A turnover has occurred and the new intended thrower is standing over the disc, waiting for their team to set up.
Result:
The defence should remind the player they need to put the disc into play. Intentional delay of game is against spirit of the game and should be discussed by the captains as soon as possible.
Why:
Rule 8.5 says that the new thrower must not delay when picking up the disc.
Extra:
If other players are still moving towards the disc (a common situation after a turnover), the closest player can decide not to pick up the disc – this is not in itself a breach of the rules. If no player on offense has been walking towards the disc since the turnover occurred, this is a breach of the rules. It is recommended that the opposing team provide a warning to the opposition and make sure they are aware of the rule before enforcing any time limits.
In addition to 8.5, after a turnover the offence must put the disc into play within the following time limits, if the disc did not become out-of-bounds, and the disc's location is:
To enforce the 10 and 20 second time limits the defence should use a Pre-stall, by loudly counting down the time limit in 5-second intervals. The Pre-stall should be noticeable by the offence player closest to the disc. The player who calls the time limits does not need to be the same player who becomes the marker. If the disc lands out-of-bounds and then rolls back and stops in the playing field, the time limits in 8.5.2 do not apply (unless games are using the WFDF Rules of Ultimate Appendix). For events where the WFDF Rules of Ultimate Appendix are in use, the time limits also apply to discs that are out-of-bounds, and for the pull. It is recommended that the opposing team provide a warning to the opposition and make sure they are aware of the rule before enforcing any time limits. If the offence believes that the time limits are being counted too quickly, they can call a fast count.The defence must allow an unobstructed path by the offence to the disc and to the pivot location.
in an end zone – within twenty (20) seconds of the disc coming to rest.