Rules Analysis
WFDF 2021-24 Rules
17. Fouls
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This rule was changed from the previous rulebook version
This rule was added from the previous rulebook version
This rule has updates in the next rulebook version
17.1.

Dangerous Play:

17.1.
Children
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17.1.1.

Actions demonstrating reckless disregard for the safety of fellow players, or posing significant risk of injury to fellow players, or other dangerously aggressive behaviours, are considered dangerous play and must be treated as a foul, regardless of whether or when contact occurs. This rule is not superseded by any other foul rule. If the dangerous play call is accepted, this must be treated as the most relevant foul from Section 17.

Dangerous Play fouls can be called before an event to avoid a potential collision e.g. a defender runs/layouts in a way that an accident would occur if the offence were to continue. When this occurs it is correct to not make a play on the disc & to call a ‘dangerous play’ foul.Players calling a Dangerous Play foul before a potential incident need to have reasonable grounds for doing so. They should actually be able to see the on coming player and have some reason to believe that player will not avoid contact – this could include a previous history of that player to not avoid contact.You cannot call dangerous play if you feel you could have made a play on the disc, but that would have resulted in you initiating contact. In that instance, you should just refrain from making the play.The following are non-exhaustive examples of dangerous play:
• significantly colliding with a mostly stationary opponent,
• jumping into a group of mostly stationary players,
• diving around or through a player that results in contact with a player's back or legs,
• running without looking when there is a likelihood of other players occupying the space into which the player is traveling,
• jumping or otherwise leaving the ground where it is likely that a significant collision will result,
• wild or uncontrolled throwing motions,
• initiating contact with a player's head,
• initiating contact with an airborne player's lower body that prevents them from landing on their feet, and
• jumping right in front of a sprinting player in a manner where contact is unavoidable

17.1.
Associates
WFDF 2017 Rules
17.1.

Dangerous Play: