Rules Analysis
WFDF 2021-24 Rules
This rule was changed from the previous rulebook version
This rule was added from the previous rulebook version
This rule has updates in the next rulebook version
10. The Check
10. The Check
Children
1
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10.1.

Whenever play stops during a point for a foul, violation, contested turnover, specified turnover, contested goal, stoppage, discussion, or at the completion of a time-out, play must restart as quickly as possible with a check. The check may only be delayed for the discussion of a call.

A check is not required after the pull or after a turnover, even when the thrower must walk to the location of the correct pivot point. The thrower can make a pass, and the marker can start the stall count, as soon as the pivot is established at the correct position. If the pivot is not established at the correct position, this is a travel infraction. If the marker starts the stall count before the pivot is established, this is a fast count infraction. To ensure play is not interrupted, it is recommended that either the thrower or marker point to the spot where they think the pivot should be established, prior to it being established.The thrower may not begin a wind-up or other part of the throwing motion until they have established a pivot point (see rule 18.2.5.3).“Specified turnover” refers to those listed in 13.2

2
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10.2.

Player positioning after a call (except in the case of a time-out, and unless specified otherwise):

3
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10.3.

Any player may briefly extend a stoppage of play to fix faulty equipment (“equipment”), but active play may not be stopped for this purpose.

Faulty equipment includes, for example, untied shoelaces, a bent disc or a shoe that has come off. However, it is players’ responsibility to minimise such disruptions by ensuring their personal equipment is secure.

4
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10.4.

Prior to the check the person checking the disc in, and the nearest opposition player, must verify that their own team-mates are ready, and positioned as per 10.2.

5
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10.5.

If there is an unnecessary delay in checking the disc in, the opposition may give a warning (“Delay of Game”). If the delay continues, the team that gave the warning may check the disc in by calling “Disc In”, without verification from the opposition, but only if the team checking the disc in are all stationary, and positioned as per 10.2.

What:
An unnecessary delay includes discussing team tactics (who is guarding whom, who should attempt to catch the next pass). A discussion to resolve the outcome of a call is not an unnecessary delay.An unnecessary delay includes standing back from the disc, wandering around to gain more time, etc. Pretending not to delay while delaying is still delaying.Result:After a “Delay of Game” called against the defence where the unnecessary delay continues, the thrower may call “Disc In” and then immediately make a pass.

Extra:
The person checking the disc in must still ensure that all players are stationary and in the correct position before checking the disc in.

Note:
It is recommended that the opposing team provide a warning to the opposition, and make sure they are aware of the rule, before enforcing this rule.

6
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10.6.

To restart play with a check:

It is recommended that the following steps be undertaken before checking the disc in:- “Is the offence ready?”- “Is the defense ready?”- “The stall count is starting on ‘x’”- “Disc In, in 3...2...1”- Touch the disc, touch the disc to the ground, or say “Disc In”, as appropriateIf the defender is required to touch the disc to check the disc in, the defense must actively choose to touch the disc – the thrower cannot initiate the check by tapping the disc against the defender.

7
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10.7.

A player may call a violation regarding the check if an opponent:

A player cannot call a violation as per rule 10.7 because a player on their own team (including themselves) is in the wrong position, or is moving before the check.

10. The Check
Associates
WFDF 2017 Rules
10. The Check