Rules Analysis
USAU Intramural Rules
X. Fouls and Violations
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This rule was changed from the previous rulebook version
This rule was added from the previous rulebook version
This rule has updates in the next rulebook version
X.F

Infractions include:

X.F
Children
1
.
X.F.1

Foul: Contact between opposing players.

2
.
X.F.2

Fast count: When the marker counts at intervals of less than one second.

3
.
X.F.3

Double-team: When more than one defensive player is guarding the thrower within 10 feet.

4
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X.F.4

Disc space: If the marker touches or is less than one disc diameter away from the thrower.

5
.
X.F.5

Travel: When a thrower fails to establish a pivot foot at the appropriate spot on the field, and/or to keep in contact with that spot until the throw is released.

6
.
X.F.6

Strip: When a defensive player knocks the disc out of a thrower’s hands.

7
.
X.F.7

Pick: Obstructing the movement of a player on the opposing team.

X.F
Associates