Traveling: The thrower must establish and continually maintain a pivot at the appropriate spot on the field until the throw is released. Failure to do so is a travel and is resolved according to 17.K.3, below.
Resolved according to 17.K.3 only if the travel is called, otherwise play continues uninterrupted.
Play does not stop. The defense (typically the marker) points to the spot where the travel occurred, and the thrower returns to that spot without delay. The thrower must touch the disc to the ground before attempting a legal pass.
Play does not stop, but the disc is live, so it is still subject to a turnover (for example if the thrower drops it).
The marker must initiate a stall count with the word "stalling," but resuming the count does not require the marker to say "stalling" again because play did not stop.
If the defense does not indicate to the thrower where the travel occurred, or the thrower wishes to contest the location of an indicated spot, the thrower should announce "violation", stopping play, and explain that the spot was incorrectly/not indicated. After setting their pivot in the correct spot, and checking the disc in, the stall count resumes at the count reached plus 1, or 6 if over 5 (15.A.5.a.3).
When a player determines whether an infraction affected the play (17.C.5), this is very important to recognize.
This does not trump a player's responsibility to make reasonable efforts to avoid contact and to not commit a blocking foul. If you commit a blocking foul, the fact that you jumped to the spot instead of running does not negate the foul.
Play does not stop. The defense (typically the marker) points to the spot where the travel occurred, and the thrower returns to that spot without delay. The thrower must touch the disc to the ground before attempting a legal pass.
Play does not stop, but the disc is live, so it is still subject to a turnover (for example if the thrower drops it).