Traveling: The thrower must establish and continually maintain a pivot at the appropriate spot on the field until the throw is released. Failure to do so is a travel and is resolved according to 17.K.3, below.
Resolved according to 17.K.3 only if the travel is called, otherwise play continues uninterrupted.
Play does not stop. The defense (typically the marker) points to the spot where the travel occurred, and the thrower returns to that spot without delay. The thrower must touch the disc to the ground before attempting a legal pass.
Play does not stop, but the disc is live, so it is still subject to a turnover (for example if the thrower drops it).