If the time limits for the timeout are exceeded by one team this is called a "delay of game”. There is no warning, just the immediate penalty. and the player at the location the disc is to be put into play may self-check the disc into play without acknowledgment by the opposing team. In order to invoke this rule a player must give warnings of 20, 10, and 5 seconds.
The player who had possession of the disc when the team timeout was called restarts play with a check at the pivot spot, and the marker begins the reset stall count.