Rules Analysis
WFDF 2017 Rules
20. Time-Outs
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This rule was changed from the previous rulebook version
This rule was added from the previous rulebook version
This rule has updates in the next rulebook version
20.4.

After the pull only a thrower with possession of the disc that has survived ground contact, may call a time-out. The time-out starts when the "T" is formed, and lasts seventy-five (75) seconds. After such a time-out:

The delay of game rules from section 10.4.1 also apply to the restart of play after a time-out. If the thrower must/can move to establish a pivot at a different spot to where they established possession, they can call a time-out before they establish the pivot at that spot. This means that if the thrower picks up the disc after a turnover, and the turnover location is not in the central zone, they can call a timeout straight away. If they do so, they must place the disc at the spot where they will establish a pivot after the time-out.

20.4.
Children
1
.
20.4.1.

Substitutions are not allowed, except for injury.

2
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20.4.2.

Play is restarted at the pivot point.

3
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20.4.3.

The thrower remains the same.

4
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20.4.4.

All other offensive players may then set up at any point on the playing field.

5
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20.4.5.

Once the offensive players have selected positions, defensive players may set up at any point on the playing field.

6
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20.4.6.

The stall count remains the same, unless the marker has been switched.

20.4.
Associates
WFDF 2021-24 Rules
20.3.

After the pull only a thrower with possession of the disc may call a time-out. The time-out starts when the “T” is formed, and lasts seventy-five (75) seconds. After such a time-out:

The delay of game rules from section 10.5 also apply to the restart of play after a time-out.For games played using the Appendix, refer to the relevant section for specific timings that applyIf the thrower must/can move to establish a pivot at a different spot to where they established possession, they can call a time-out before they establish the pivot at that spot. This means that if the thrower picks up the disc after a turnover, and the turnover location is not in the central zone, they can call a timeout straight away. If they do so, they must place the disc at the spot where they will establish a pivot after the time-out.