Rules Analysis
WFDF 2017 Rules
18. Infractions and Violations
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18.2.
2
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"Travel" Infractions:

18.2.5.
5
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A travel infraction occurs if:

The defence should not call travel under section 18.2 unless they have evidence that the player was not trying to stop while in possession of the disc. In particular: - a player who catches and throws the disc while entirely in the air does not need to slow down - the length of a player's strides should decrease as they slow down - a player is not allowed to maintain a constant speed while catching and throwing the disc, unless they catch and throw in the air - it should never take a player more than 5 steps to come to a stop Unless the defence has evidence along those lines, they should not call travel. Players should also take into consideration that a player may change direction after they have established a pivot -- any change of direction after a pivot has been established should not be called a travel. In some situations, a receiver may need to maintain speed briefly or change direction slightly to avoid contact with a diving defender or to jump over a player on the ground. This is expected in such situations and should not be considered a travel. If the travel is caused solely by contact that is initiated by an opponent, this should not be considered a travel. If play has stopped, the thrower may change the part of their body that they have in contact with the pivot spot. This is not a travel.

This rule was changed from the previous rulebook version
This rule was added from the previous rulebook version
This rule has updates in the next rulebook version
18.2.5.2.

the thrower changes direction before establishing a pivot or releasing the disc;

18.2.5.2.
Children
18.2.5.2.
Associates
WFDF 2021-24 Rules
18.2.5.2.

the thrower releases a pass in breach of 18.2.2.1;

WFDF 2021-24 Rules
18.2.5.3.

anytime the thrower must move to a specified location, the thrower does not establish a pivot point before a wind-up or throwing action begins;

After a pull, a turnover not in the central zone, or after momentum causes a player to leave the playing field, the thrower cannot take a run up to make a pass whereby they start their wind up or throwing action before they have established a pivot point.