Rules Analysis
USAU Intramural Rules
VI. Playing the Game
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This rule was changed from the previous rulebook version
This rule was added from the previous rulebook version
This rule has updates in the next rulebook version
VI.E

Pull

VI.E
Children
1
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VI.E.1

Play starts at the beginning of each half and after each goal with a “pull” -- a player on the pulling team throws the disc toward the opposite goal line to begin play.

2
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VI.E.2

Each time a goal is scored, the teams switch their direction of attack and the team that scored pulls to the opposing team.

3
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VI.E.3

On a pull, players must remain in their end zone (not cross the goal line) until the disc is released.

4
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VI.E.4

A pull may not be made until a player on the receiving team indicates readiness to play by raising a hand.

5
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VI.E.5

After the disc is released, all players may move in any direction.

6
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VI.E.6

No player on the pulling team may touch the pull in the air before a member of the receiving team touches it.

7
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VI.E.7

If a member of the receiving team catches the pull on the playing field, that player must put the disc into play from that spot.

8
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VI.E.8

If the receiving team allows the disc to fall untouched to the ground, and the disc initially lands inbounds, the receiving team gains possession of the disc where it stops if in-bounds or at the point on the playing field, excluding the end zone, nearest to where it crossed the out-of-bounds line.

9
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VI.E.9

If the pull lands out-of-bounds the receiving team puts the disc into play at the point on the playing field, excluding the end zone, nearest to where it crossed the out-of-bounds line.

VI.E
Associates