Check:
When play stops, each player must come to a stop as quickly as possible. Before restarting play, all players must assume the location on the field specified by the rule that covers that specific stoppage of play and remain there until play is restarted.
If a called infraction occurs while play is stopped, any subsequent play is negated and players must assume their appropriate locations under 9.D.1. This called infraction does not alter the stall count.
Thus any pass attempted will be returned to the thrower.
When the situation is resolved, the player determined to be in possession offers the disc to the marker for a check.
Offensive self-check: If play is to restart with a check, but no defensive player is near enough to touch the disc in the thrower's hand, play restarts with an offensive self-check. To restart play using an offensive self-check:
Determine this distance based on the thrower standing upright and extending the disc toward the marker.