Traveling: The thrower must establish and continually maintain a pivot at the appropriate spot on the field until the throw is released. Failure to do so is a travel and is resolved according to 17.K.3, below.
Resolved according to 17.K.3 only if the travel is called, otherwise play continues uninterrupted.
If the travel occurs and a pass is thrown:
If the pass is incomplete, play continues uninterrupted (as per the Continuation Rule, 17.C.4.b).
If the pass is complete, play stops and the disc is returned to the thrower where the travel occurred (as per the Continuation Rule, 17.C.4.a.1). Play restarts with a check.
The spot where the travel occured is the spot on the field where the thrower's pivot would have been had they not traveled. If the thrower threw from either the end zone or out of bounds, and their pivot was more than one step from the appropriate spot, the following procedure is used instead: First, the disc is checked in where the thrower threw the pass, making it live, then the thrower walks to the appropriate spot for their pivot and puts the disc in play. At this point, the stall count may resume.
Play does not stop, but the disc is live, so it is still subject to a turnover (for example if the thrower drops it).
The marker must initiate a stall count with the word "stalling," but resuming the count does not require the marker to say "stalling" again because play did not stop.
If the defense does not indicate to the thrower where the travel occurred, or the thrower wishes to contest the location of an indicated spot, the thrower should announce "violation", stopping play, and explain that the spot was incorrectly/not indicated. After setting their pivot in the correct spot, and checking the disc in, the stall count resumes at the count reached plus 1, or 6 if over 5 (15.A.5.a.3).
When a player determines whether an infraction affected the play (17.C.5), this is very important to recognize.
This does not trump a player's responsibility to make reasonable efforts to avoid contact and to not commit a blocking foul. If you commit a blocking foul, the fact that you jumped to the spot instead of running does not negate the foul.