When a marking violation is called, play does not stop. The violation must be corrected before the marker can resume the stall count with the number last uttered before the call minus one (e.g. "stalling one...two...three..." "fast count" "...two...three...").
When a marking violation is called, the marker should immediately stop counting. The defense should then correct the violation and the marker can then resume the count at the appropriate number.
When a marking violation is called, play does not stop. The violation must be corrected before the marker can resume the stall count with the number last uttered before the call minus one (e.g. "stalling one...two...three..." "fast count" "...two...three...").
When a marking violation is called, the marker should immediately stop counting. The defense should then correct the violation and the marker can then resume the count at the appropriate number.
When a marking violation is called, play does not stop. The violation must be corrected before the marker can resume the stall count with the number last uttered before the call minus one (e.g. stalling one...two.. fast count ..one...two...). If the marker resumes the stall count before correcting a marking violation, it is another instance of the original marking violation, which may be called by the thrower.
When a marking violation is called, the marker should immediately stop counting. The marker should then correct the violation and resume the count at the appropriate number.