Violations and Fouls
An infraction may only be called by a player on the infracted team who recognizes that it has occurred , unless specified differently elsewhere. The player must immediately call violation or the name of the specific infraction loudly.
The player must know that a specific rule was violated and have perceived the particular action with certainty. A player may not call an infraction whenever the player maybe recognizes that some infraction might have occurred.
A player called for an infraction may contest that call if that player believes the infraction did not occur .
This belief may be based on the player’s perspective on the particular sequence of events or based on a disagreement over the application of the rules, provided the player has read and understands the rules. For example, "No, I didn’t slap your hand" or "Tipping the disc to someone else is not a travel."
Any time an infraction is called, the continuation rule applies. Continuation Rule: Play stops when the thrower in possession acknowledges that an infraction has been called. If a call is made when the disc is in the air or the thrower is in the act of throwing, or if the thrower fails to acknowledge the call and subsequently attempts a pass, play continues until the outcome of that pass is determined. For the purpose of the continuation rule, an uncontested stall that occurs after another call is treated the same as an incomplete pass . Play then either stops or continues according to the following conditions:
This refers to the thrower who possesses the disc or has just released the disc at the time of the infraction/call. Who the thrower (II.T.5) is determined at the time of the infraction/call.Thus, if you get stalled before you acknowledge a call, it is treated the same as if you ignored the call and threw a turnover.
If a dispute arises concerning an infraction or the outcome of a play (e.g., a catch where no one had a good perspective), and the teams cannot come to a satisfactory resolution, play stops, and the disc is returned to the thrower and put into play with a check (VIII.D), with the count reached plus one or at six if over five.
Any player may stop a rolling or sliding disc, but advancing it in any direction is a violation.
If an infraction results in possession reverting to a thrower who was airborne when releasing the disc , play restarts at the spot on the playing field closest to the point of release.
This applies to throwers attempting a "greatest" or any other airborne thrower.
If offensive and defensive players call offsetting infractions on the same play, the disc is returned to the thrower and put into play with a check, with the count reached plus one or at six if over five.
Fouls (II.E): It is the responsibility of all players to avoid contact in every way possible .
Avoid contact in every way reasonable possible, while still playing Ultimate. Some contact is inevitable, but players have an affirmative obligation to make reasonable efforts to avoid contact.
Traveling: The thrower must establish a pivot at the appropriate spot on the field and keep all or part of the pivot in contact with that spot until the throw is released. Failure to do so is a travel and results in a stoppage of play and a check .
Results in a stoppage of play and a check only if the travel is called.
A player's ability to catch or make a play on the disc is not considered to be affected because that player stopped, slowed down, or otherwise ceased to continue playing because a call was made by another player. Players are encouraged to make every effort to continue playing until play actually stops .
When player determines whether an infraction affected the play (XVI.C.3), this is very important to recognize.