Rules Analysis
USAU 11th Edition Rules
14. The Marker
14
.

The Marker

This rule was changed from the previous rulebook version
This rule was added from the previous rulebook version
This rule has updates in the next rulebook version
14.A

Stalling: The period of time within which a thrower must release a throw may be timed by the stall count.

14.A
Children
1
.
14.A.1

The stall count consists of announcing stalling and counting from one to ten loudly enough for the thrower to hear.

2
.
14.A.2

Only the marker (II.K) may initiate or continue a stall count, and may do so anytime a thrower has possession of a disc that is live or in play. However, directly after a turnover or when putting the pull into play the stall may not be initiated before a pivot is established, unless delay of game or pre-stall rules (XIII.A.3, XIII.A.4, XIII.A.5 or VI.B.5.d) apply.

3
.
14.A.3

If the thrower has not released the disc at the first utterance of the word ten, it is a turnover. The marker loudly announces stall and play stops. A stall is not a violation and rule XVI.C does not apply.

4
.
14.A.4

If the defense switches markers, the new marker must reinitiate the stall count . A marker leaving the three-meter radius and returning is considered a new marker.

Reinitiate the stall count means to start over ("stalling one…").

5
.
14.A.5

If a stall count is interrupted by a call, the thrower and marker are responsible for agreeing on the correct count before the check. The count reached is the last number fully uttered by the marker before the call. The count is resumed with the word stalling followed by the number listed below:

14.A
Associates
USAU 2020-21 Rules
15.A

Stalling: The period of time within which a thrower must release a throw may be timed by the stall count.