A spirit timeout may be requested by one or both teams’ ambassador(s) if they believe that either or both teams have failed to follow the Spirit of the Game and/or PUL rules, and (1) game play has become dangerous; or (2) repeated Spirit of the Game and/or PUL rules violations are causing conflict between the teams.
Spirit timeouts are meant to be used exclusively to address the issue for which the timeout was called. Only personnel needed to address the issue should be on the field and only for that purpose. Teams may not use these timeouts as team timeouts, unless they also call a team timeout.
For spirit timeouts lasting five minutes or less, the time taken for a spirit timeout will automatically be added to the length of the game time to determine time caps for the game. After the initial five minutes, although spirit captains may always agree to extend a spirit timeout, event organizers may limit the time that can be added to the length of games. The spirit captain(s) initiating the spirit timeout will convey the start and end of the stoppage to event support staff or the event organizer for time-keeping purposes.