This rule was changed from the previous rulebook version
This rule was added from the previous rulebook version
This rule has updates in the next rulebook version
14.1.1
A timeout stops play, stops the game clock, resets the stall count, and allows all players to be substituted. Teams may substitute the thrower with any other player, including a player that was on the field when the timeout occurred.
A timeout stops play, stops the game clock, resets the stall count, and allows all players to be substituted. Teams may substitute the thrower with any other player, including a player that was on the field when the timeout occurred.